The camp will be Monday, June 24 – Saturday, June 29 from 8:30 am-4:00 pm and cost $425. On Saturday, the campers will unveil all their hard work in the form of a community charity event!
G3SC is a week of gaming, for ages 11-15, including virtual reality, E-sports, board games, and game creation. The week will end with a live E-sports Tournament for the community that benefits a local charity.
This year we want to provide a custom-tailored experience for each camper, allowing them to focus on games that they are most interested in.
Each camper will spend the week focusing on learning strategies and building communication skills through their choice of one video game and one tabletop game, as well as designing and programming their own RPG, and building a hands-on activity with their team. We will also have classic outdoor camp activities!
When registering we ask that each camper choose a 1st and 2nd choice video game and a 1st choice tabletop game that they will be focusing on throughout the week.
Video Game Choices
Rocket League (Rated E)
Think soccer but instead of playing with your feet, you play by controlling a rocket-powered race car. This is a competitive 3v3.
Brawlhalla (Rated E10+)
An epic 2-D platform fighter for up to 8 players. Players choose from a large roster of characters and enter timed, free-for-all battles.
Hearthstone (Rated T)
The fast-paced online strategy card game that’s easy to learn and massively fun. Duel against an opponent using spells, minions, and skills.
Tabletop Game Choices
Harry Potter Hogwarts Battle (for ages 11 and up)
A cooperative deck-building game where each player builds their own personal deck of cards. In the game, players take on the role of a Hogwarts student (Harry, Ron, Hermione or Neville) and work together to ensure the safety of the school by defeating villains and consolidating their defenses.
Pathfinder (Role Playing Game, suitable for all ages)
Pathfinder is a modification of version 3.5 of Dungeons & Dragons. Players assume the roles of characters in a fictional setting and take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making.